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Visual C# Riduci
  • C#, Sviluppo applicazioni di monitoring e controllo di sistemi industriali, monitoraggio server e rete, commerciali, gestionali , games.
  • C# Sviluppo Video Games, Video Games Gadget WIndows e WIndows Phone, XNA Game Studio.
  • C# Windows Phone Applicazioni Business e Monitoraggio.
  • Corsi di formazione C# 2010 Windows e Windows Phone, XNA Game studio.
  • A partire a 200,00€ .
Stampa  

Visual C# : dalla grammatica alla sviluppo di applicazioni Windows e Windows Phone Riduci

 

PROGRAMMI E SOLUZIONI

Progettazione, sviluppo, vendita e personalizzazione di Applicazioni C# per Microsoft Windows e Microsoft Windows Phone a partire da 200€.

  • Applicazioni c# di Controllo sistemi di produzione con segnalazione guasti
  • Applicazioni c# di Monitoraggio sistemi server, con segnalazione guasti email
    • Applicazioni c# di controllo del Routing, Host unreachable, Network unreachable
    • Applicazioni c# di controllo DNS host name resolution, service status
    • Applicazioni c# di controllo DHCP, address available, service status
    • Applicazioni c# di controllo Exchange Server, SMTP QUEUE, Healty, OWA, OMA, Outlook anywhere
    • Applicazioni c# di controllo del Backup status
    • Applicazioni c# di controllo del IP configuration
    • Applicazioni c# di controllo del triggering Event ID
    • altre...
  • Applicazioni c# WMI
  • Applicazioni c# di controllo SQL Server Status
  • Applicazioni c# Grafiche commerciali
  • Applicazioni c# Statistiche, probabilistiche, XY
  • Applicazioni c# Query Database SQL Server e Sistemi gestionali
  • Applicazioni c# Computer Forensic

SVILUPPO DI VIDEO GAMES con XNA Game Studio

  • Games per Windows
  • Games per Windows phone
 CORSI DI FORMAZIONE
  • MICROSOFT VISUAL C# 2010

     

    IL LINGUAGGIO C#, Visual C#, Microsoft Visual C#, ECMA 334

    A CURA DI Roberto Rocchetti

    (Anno 2012)
     
    1. Scope . 1
    2. Conformance . 3
    3. Normative references 5
    4. Definitions 7
    5. Notational conventions 9
    6. Acronyms and abbreviations . 11
    7. General description . 13
    8. Language overview 15
    8.1 Getting started . 15
    8.2 Types . 16
    8.2.1 Predefined types . 17
    8.2.2 Conversions 19
    8.2.3 Array types . 20
    8.2.4 Type system unification . 22
    8.3 Variables and parameters 22
    8.4 Automatic memory management 25
    8.5 Expressions . 27
    8.6 Statements . 28
    8.7 Classes . 31
    8.7.1 Constants 33
    8.7.2 Fields 33
    8.7.3 Methods 34
    8.7.4 Properties . 35
    8.7.5 Events . 36
    8.7.6 Operators 37
    8.7.7 Indexers 38
    8.7.8 Instance constructors 39
    8.7.9 Finalizers 40
    8.7.10 Static constructors 40
    8.7.11 Inheritance 41
    8.7.12 Static classes 42
    8.7.13 Partial type declarations . 42
    8.8 Structs 43
    8.9 Interfaces . 44
    8.10 Delegates . 45
    8.11 Enums 46
    8.12 Namespaces and assemblies 46
    8.13 Versioning . 48
    8.14 Extern aliases. 49
    8.15 Attributes . 51
    8.16 Generics . 52
    8.16.1 Why generics? 52
    8.16.2 Creating and consuming generics 53
    8.16.3 Multiple type parameters 54
    8.16.4 Constraints . 54
    8.16.5 Generic methods 56
    8.17 Anonymous methods . 56
    8.18 Iterators . 59
    8.19 Nullable types 62
    9. Lexical structure 65
    9.1 Programs . 65
    9.2 Grammars 65
    9.2.1 Lexical grammar 65
    9.2.2 Syntactic grammar . 65
    9.2.3 Grammar ambiguities . 66
    9.3 Lexical analysis . 66
    9.3.1 Line terminators . 67
    9.3.2 Comments 67
    9.3.3 White space 69
    9.4 Tokens . 69
    9.4.1 Unicode escape sequences . 69
    9.4.2 Identifiers . 70
    9.4.3 Keywords . 71
    9.4.4 Literals . 72
    9.4.4.1 Boolean literals 72
    9.4.4.2 Integer literals 72
    9.4.4.3 Real literals 73
    9.4.4.4 Character literals . 74
    9.4.4.5 String literals . 75
    9.4.4.6 The null literal . 76
    9.4.5 Operators and punctuators 77
    9.5 Pre-processing directives . 77
    9.5.1 Conditional compilation symbols 78
    9.5.2 Pre-processing expressions 78
    9.5.3 Declaration directives . 79
    9.5.4 Conditional compilation directives 80
    9.5.5 Diagnostic directives 82
    9.5.6 Region control 83
    9.5.7 Line directives 83
    9.5.8 Pragma directives . 84
    10. Basic concepts 85
    10.1 Application startup 85
    10.2 Application termination . 86
    10.3 Declarations . 86
    10.4 Members 89
    10.4.1 Namespace members 89
    10.4.2 Struct members 89
    10.4.3 Enumeration members . 89
    10.4.4 Class members . 89
    10.4.5 Interface members 90
    10.4.6 Array members . 90
    10.4.7 Delegate members 90
    10.5 Member access 90
    10.5.1 Declared accessibility. 90
    10.5.2 Accessibility domains 91
    10.5.3 Protected access for instance members 93
    10.5.4 Accessibility constraints . 94
    10.6 Signatures and overloading . 95
    10.7 Scopes . 96
    10.7.1 Name hiding . 98
    10.7.1.1 Hiding through nesting 98
    10.7.1.2 Hiding through inheritance 99
    10.8 Namespace and type names . 100
    10.8.1 Unqualified name . 102
    10.8.2 Fully qualified names . 102
    10.9 Automatic memory management 103
    10.10 Execution order . 105
    11. Types 107
    11.1 Value types 107
    11.1.1 The System.ValueType type 108
    11.1.2 Default constructors . 108
    11.1.3 Struct types . 109
    11.1.4 Simple types . 109
    11.1.5 Integral types 110
    11.1.6 Floating point types 111
    11.1.7 The decimal type 111
    11.1.8 The bool type . 112
    11.1.9 Enumeration types 112
    11.2 Reference types . 112
    11.2.1 Class types 113
    11.2.2 The object type . 113
    11.2.3 The string type . 113
    11.2.4 Interface types 113
    11.2.5 Array types . 114
    11.2.6 Delegate types 114
    11.2.7 The null type 114
    11.3 Boxing and unboxing 114
    11.3.1 Boxing conversions 114
    11.3.2 Unboxing conversions 115
    11.4 Nullable types 116
    11.4.1 Members . 116
    11.4.2 Implemented interfaces 117
    12. Variables 119
    12.1 Variable categories 119
    12.1.1 Static variables . 119
    12.1.2 Instance variables . 119
    12.1.2.1 Instance variables in classes 119
    12.1.2.2 Instance variables in structs . 120
    12.1.3 Array elements . 120
    12.1.4 Value parameters 120
    12.1.5 Reference parameters . 120
    12.1.6 Output parameters 120
    12.1.7 Local variables . 121
    12.2 Default values 121
    12.3 Definite assignment . 122
    12.3.1 Initially assigned variables . 123
    12.3.2 Initially unassigned variables . 123
    C# LANGUAGE SPECIFICATION
    12.3.3 Precise rules for determining definite assignment . 123
    12.3.3.1 General rules for statements 124
    12.3.3.2 Block statements, checked, and unchecked statements . 124
    12.3.3.3 Expression statements . 124
    12.3.3.4 Declaration statements 124
    12.3.3.5 If statements 124
    12.3.3.6 Switch statements 125
    12.3.3.7 While statements . 125
    12.3.3.8 Do statements 125
    12.3.3.9 For statements . 125
    12.3.3.10 Break, continue, and goto statements 126
    12.3.3.11 Throw statements 126
    12.3.3.12 Return statements 126
    12.3.3.13 Try-catch statements . 126
    12.3.3.14 Try-finally statements . 127
    12.3.3.15 Try-catch-finally statements 127
    12.3.3.16 Foreach statements 128
    12.3.3.17 Using statements . 128
    12.3.3.18 Lock statements . 128
    12.3.3.19 General rules for simple expressions 128
    12.3.3.20 General rules for expressions with embedded expressions . 129
    12.3.3.21 Invocation expressions and object creation expressions . 129
    12.3.3.22 Simple assignment expressions . 129
    12.3.3.23 && expressions . 130
    12.3.3.24 || expressions 131
    12.3.3.25 ! expressions 131
    12.3.3.26 ?: expressions 132
    12.3.3.27 Anonymous method expressions . 132
    12.3.3.28 Yield statements 133
    12.3.3.29 ?? expressions 133
    12.4 Variable references 133
    12.5 Atomicity of variable references . 133
    13. Conversions 135
    13.1 Implicit conversions 135
    13.1.1 Identity conversion . 135
    13.1.2 Implicit numeric conversions . 135
    13.1.3 Implicit enumeration conversions 136
    13.1.4 Implicit reference conversions . 136
    13.1.5 Boxing conversions 137
    13.1.6 Implicit type parameter conversions 137
    13.1.7 Implicit constant expression conversions . 138
    13.1.8 User-defined implicit conversions . 138
    13.2 Explicit conversions 138
    13.2.1 Explicit numeric conversions . 138
    13.2.2 Explicit enumeration conversions 140
    13.2.3 Explicit reference conversions . 140
    13.2.4 Unboxing conversions 141
    13.2.5 Explicit type parameter conversions 141
    13.2.6 User-defined explicit conversions 142
    13.3 Standard conversions . 142
    13.3.1 Standard implicit conversions 142
    13.3.2 Standard explicit conversions 142
    13.4 User-defined conversions 142
    13.4.1 Permitted user-defined conversions . 142
    13.4.2 Evaluation of user-defined conversions . 143
    13.4.3 User-defined implicit conversions . 144
    13.4.4 User-defined explicit conversions 144
    13.5 Anonymous method conversions 145
    13.6 Method group conversions 146
    13.7 Conversions involving nullable types . 147
    13.7.1 Null type conversions . 148
    13.7.2 Nullable conversions 148
    13.7.3 Lifted conversions 148
    14. Expressions 149
    14.1 Expression classifications . 149
    14.1.1 Values of expressions . 150
    14.2 Operators . 150
    14.2.1 Operator precedence and associativity . 150
    14.2.2 Operator overloading . 151
    14.2.3 Unary operator overload resolution . 152
    14.2.4 Binary operator overload resolution . 153
    14.2.5 Candidate user-defined operators . 153
    14.2.6 Numeric promotions. 153
    14.2.6.1 Unary numeric promotions 154
    14.2.6.2 Binary numeric promotions . 154
    14.2.7 Lifted operators 155
    14.3 Member lookup . 156
    14.3.1 Base types 157
    14.4 Function members . 157
    14.4.1 Argument lists 159
    14.4.2 Overload resolution 161
    14.4.2.1 Applicable function member . 162
    14.4.2.2 Better function member . 163
    14.4.2.3 Better conversion 163
    14.4.3 Function member invocation 164
    14.4.3.1 Invocations on boxed instances . 165
    14.5 Primary expressions 165
    14.5.1 Literals . 166
    14.5.2 Simple names . 166
    14.5.2.1 Invariant meaning in blocks 168
    14.5.3 Parenthesized expressions 168
    14.5.4 Member access . 169
    14.5.4.1 Identical simple names and type names 170
    14.5.5 Invocation expressions . 171
    14.5.5.1 Method invocations . 171
    14.5.5.2 Delegate invocations . 172
    14.5.6 Element access . 173
    14.5.6.1 Array access 173
    14.5.6.2 Indexer access . 173
    14.5.7 This access . 174
    14.5.8 Base access . 175
    14.5.9 Postfix increment and decrement operators . 175
    14.5.10 The new operator 176
    14.5.10.1 Object creation expressions . 176
    14.5.10.2 Array creation expressions 178
    14.5.10.3 Delegate creation expressions . 179
    14.5.11 The typeof operator 182
    14.5.12 The sizeof operator . 184
    C# LANGUAGE SPECIFICATION
    14.5.13 The checked and unchecked operators . 184
    14.5.14 Default value expression 187
    14.5.15 Anonymous methods 187
    14.5.15.1 Anonymous method signatures . 187
    14.5.15.2 Anonymous method blocks . 188
    14.5.15.3 Outer variables 188
    14.5.15.4 Anonymous method evaluation . 191
    14.5.15.5 Implementation example . 191
    14.6 Unary expressions . 194
    14.6.1 Unary plus operator 194
    14.6.2 Unary minus operator . 194
    14.6.3 Logical negation operator 195
    14.6.4 Bitwise complement operator 195
    14.6.5 Prefix increment and decrement operators . 195
    14.6.6 Cast expressions . 196
    14.7 Arithmetic operators 197
    14.7.1 Multiplication operator. 197
    14.7.2 Division operator 198
    14.7.3 Remainder operator 199
    14.7.4 Addition operator . 200
    14.7.5 Subtraction operator . 202
    14.8 Shift operators . 204
    14.9 Relational and type-testing operators 205
    14.9.1 Integer comparison operators . 206
    14.9.2 Floating-point comparison operators . 207
    14.9.3 Decimal comparison operators . 207
    14.9.4 Boolean equality operators . 208
    14.9.5 Enumeration comparison operators 208
    14.9.6 Reference type equality operators 208
    14.9.7 String equality operators 210
    14.9.8 Delegate equality operators 210
    14.9.9 Equality operators and null 211
    14.9.10 is operator . 211
    14.9.11 as operator 212
    14.10 Logical operators . 213
    14.10.1 Integer logical operators . 213
    14.10.2 Enumeration logical operators . 214
    14.10.3 Boolean logical operators . 214
    14.10.4 The bool? logical operators 214
    14.11 Conditional logical operators 215
    14.11.1 Boolean conditional logical operators 215
    14.11.2 User-defined conditional logical operators 216
    14.12 The null coalescing operator . 216
    14.13 Conditional operator 217
    14.14 Assignment operators 218
    14.14.1 Simple assignment . 218
    14.14.2 Compound assignment . 220
    14.14.3 Event assignment . 221
    14.15 Expression . 221
    14.16 Constant expressions . 221
    14.17 Boolean expressions 222
    15. Statements 225
    15.1 End points and reachability . 225
    15.2 Blocks 227
    15.2.1 Statement lists 227
    15.3 The empty statement . 227
    15.4 Labeled statements 228
    15.5 Declaration statements 228
    15.5.1 Local variable declarations 229
    15.5.2 Local constant declarations 229
    15.6 Expression statements . 230
    15.7 Selection statements 230
    15.7.1 The if statement 230
    15.7.2 The switch statement 231
    15.8 Iteration statements . 234
    15.8.1 The while statement . 234
    15.8.2 The do statement 235
    15.8.3 The for statement . 235
    15.8.4 The foreach statement 236
    15.9 Jump statements 239
    15.9.1 The break statement . 240
    15.9.2 The continue statement 241
    15.9.3 The goto statement . 241
    15.9.4 The return statement . 242
    15.9.5 The throw statement . 243
    15.10 The try statement . 244
    15.11 The checked and unchecked statements 246
    15.12 The lock statement 247
    15.13 The using statement . 247
    15.14 The yield statement . 249
    16. Namespaces 251
    16.1 Compilation units 251
    16.2 Namespace declarations 251
    16.3 Extern alias directives . 252
    16.4 Using directives . 253
    16.4.1 Using alias directives . 253
    16.4.2 Using namespace directives . 257
    16.5 Namespace members . 259
    16.6 Type declarations 259
    16.7 Qualified alias member . 259
    17. Classes 263
    17.1 Class declarations 263
    17.1.1 Class modifiers . 263
    17.1.1.1 Abstract classes . 264
    17.1.1.2 Sealed classes 264
    17.1.1.3 Static classes 264
    17.1.2 Class base specification 265
    17.1.2.1 Base classes . 266
    17.1.2.2 Interface implementations . 267
    17.1.3 Class body 268
    17.1.4 Partial declarations . 268
    17.2 Class members . 269
    17.2.1 Inheritance 271
    17.2.2 The new modifier . 272
    17.2.3 Access modifiers 272
    17.2.4 Constituent types 272
    17.2.5 Static and instance members 272
    Ix
    x
    17.2.6 Nested types . 273
    17.2.6.1 Fully qualified name . 273
    17.2.6.2 Declared accessibility 274
    17.2.6.3 Hiding 274
    17.2.6.4 this access 275
    17.2.6.5 Access to private and protected members of the containing type . 275
    17.2.7 Reserved member names 276
    17.2.7.1 Member names reserved for properties . 276
    17.2.7.2 Member names reserved for events . 277
    17.2.7.3 Member names reserved for indexers . 277
    17.2.7.4 Member names reserved for finalizers 277
    17.3 Constants . 277
    17.4 Fields . 279
    17.4.1 Static and instance fields 280
    17.4.2 Readonly fields 280
    17.4.2.1 Using static readonly fields for constants 281
    17.4.2.2 Versioning of constants and static readonly fields 281
    17.4.3 Volatile fields . 282
    17.4.4 Field initialization 283
    17.4.5 Variable initializers 283
    17.4.5.1 Static field initialization 284
    17.4.5.2 Instance field initialization 285
    17.5 Methods . 285
    17.5.1 Method parameters . 287
    17.5.1.1 Value parameters . 288
    17.5.1.2 Reference parameters 288
    17.5.1.3 Output parameters . 289
    17.5.1.4 Parameter arrays 290
    17.5.2 Static and instance methods . 292
    17.5.3 Virtual methods 292
    17.5.4 Override methods . 294
    17.5.5 Sealed methods 296
    17.5.6 Abstract methods 296
    17.5.7 External methods 297
    17.5.8 Method body 298
    17.5.9 Method overloading . 299
    17.6 Properties . 299
    17.6.1 Static and instance properties . 300
    17.6.2 Accessors . 300
    17.6.3 Virtual, sealed, override, and abstract accessors 306
    17.7 Events 307
    17.7.1 Field-like events . 309
    17.7.2 Event accessors 312
    17.7.3 Static and instance events . 313
    17.7.4 Virtual, sealed, override, and abstract accessors 313
    17.8 Indexers . 314
    17.8.1 Indexer overloading . 317
    17.9 Operators . 317
    17.9.1 Unary operators 318
    17.9.2 Binary operators . 319
    17.9.3 Conversion operators . 320
    17.10 Instance constructors . 321
    17.10.1 Constructor initializers . 322
    17.10.2 Instance variable initializers . 322
    17.10.3 Constructor execution 323
    17.10.4 Default constructors . 324
    17.10.5 Private constructors 325
    17.10.6 Optional instance constructor parameters 325
    17.11 Static constructors . 326
    17.12 Finalizers . 327
    18. Structs 331
    18.1 Struct declarations . 331
    18.1.1 Struct modifiers 331
    18.1.2 Struct interfaces 332
    18.1.3 Struct body . 332
    18.2 Struct members 332
    18.3 Class and struct differences . 332
    18.3.1 Value semantics . 332
    18.3.2 Inheritance 333
    18.3.3 Assignment . 333
    18.3.4 Default values 333
    18.3.5 Boxing and unboxing . 334
    18.3.6 Meaning of this 334
    18.3.7 Field initializers 334
    18.3.8 Constructors . 335
    18.3.9 Finalizers 335
    18.3.10 Static constructors 335
    19. Arrays . 337
    19.1 Array types 337
    19.1.1 The System.Array type. 338
    19.2 Array creation 338
    19.3 Array element access . 338
    19.4 Array members 338
    19.5 Array covariance . 338
    19.6 Arrays and the generic IList interface . 339
    19.7 Array initializers 340
    20. Interfaces 343
    20.1 Interface declarations 343
    20.1.1 Interface modifiers . 343
    20.1.2 Base interfaces . 344
    20.1.3 Interface body 344
    20.2 Interface members . 345
    20.2.1 Interface methods . 346
    20.2.2 Interface properties 346
    20.2.3 Interface events 346
    20.2.4 Interface indexers . 346
    20.2.5 Interface member access 347
    20.3 Fully qualified interface member names . 348
    20.4 Interface implementations . 349
    20.4.1 Explicit interface member implementations 349
    20.4.2 Interface mapping 351
    20.4.3 Interface implementation inheritance . 354
    20.4.4 Interface re-implementation . 356
    20.4.5 Abstract classes and interfaces . 357
    21. Enums . 359
    21.1 Enum declarations . 359
    21.2 Enum modifiers . 359
    xi21.3 Enum members 360
    21.4 The System.Enum type . 362
    21.5 Enum values and operations 362
    22. Delegates. 363
    22.1 Delegate declarations 363
    22.2 Delegate instantiation 365
    22.3 Delegate invocation . 365
    23. Exceptions 369
    23.1 Causes of exceptions . 369
    23.2 The System.Exception class 369
    23.3 How exceptions are handled 369
    23.4 Common exception classes . 370
    24. Attributes . 373
    24.1 Attribute classes 373
    24.1.1 Attribute usage . 373
    24.1.2 Positional and named parameters . 374
    24.1.3 Attribute parameter types . 375
    24.2 Attribute specification . 375
    24.3 Attribute instances . 380
    24.3.1 Compilation of an attribute 380
    24.3.2 Run-time retrieval of an attribute instance . 381
    24.4 Reserved attributes 381
    24.4.1 The AttributeUsage attribute 382
    24.4.2 The Conditional attribute . 382
    24.4.2.1 Conditional methods . 382
    24.4.2.2 Conditional attribute classes 384
    24.4.3 The Obsolete attribute 385
    25. Generics 387
    25.1 Generic class declarations . 387
    25.1.1 Type parameters . 387
    25.1.2 The instance type . 388
    25.1.3 Members of generic classes . 389
    25.1.4 Static fields in generic classes 389
    25.1.5 Static constructors in generic classes . 390
    25.1.6 Accessing protected members 390
    25.1.7 Overloading in generic classes . 391
    25.1.8 Parameter array methods and type parameters . 391
    25.1.9 Overriding and generic classes . 392
    25.1.10 Operators in generic classes . 392
    25.1.11 Nested types in generic classes 393
    25.2 Generic struct declarations 394
    25.3 Generic interface declarations . 394
    25.3.1 Uniqueness of implemented interfaces 395
    25.3.2 Explicit interface member implementations 396
    25.4 Generic delegate declarations 396
    25.5 Constructed types 397
    25.5.1 Type arguments 397
    25.5.2 Open and closed types 398
    25.5.3 Base classes and interfaces of a constructed type 398
    25.5.4 Members of a constructed type 399
    25.5.5 Accessibility of a constructed type 399
    25.5.6 Conversions 400
    25.5.7 Using alias directives . 400
    25.6 Generic methods 400
    25.6.1 Generic method signatures . 401
    25.6.2 Virtual generic methods . 401
    25.6.3 Calling generic methods . 403
    25.6.4 Inference of type arguments . 403
    25.6.5 Using a generic method with a delegate. 405
    25.6.6 No generic properties, events, indexers, operators, constructors, or finalizers 405
    25.7 Constraints . 405
    25.7.1 Satisfying constraints . 410
    25.7.2 Member lookup on type parameters . 410
    25.7.3 Type parameters and boxing 411
    25.7.4 Conversions involving type parameters . 412
    26. Iterators 415
    26.1 Iterator blocks 415
    26.1.1 Enumerator interfaces 416
    26.1.2 Enumerable interfaces 416
    26.1.3 Yield type . 416
    26.1.4 This access . 416
    26.2 Enumerator objects 416
    26.2.1 The MoveNext method 417
    26.2.2 The Current property 418
    26.2.3 The Dispose method . 418
    26.3 Enumerable objects . 418
    26.3.1 The GetEnumerator method . 419
    26.4 Implementation example . 419
    27. Unsafe code 425
    27.1 Unsafe contexts . 425
    27.2 Pointer types 427
    27.3 Fixed and moveable variables . 430
    27.4 Pointer conversions . 430
    27.5 Pointers in expressions 431
    27.5.1 Pointer indirection 432
    27.5.2 Pointer member access . 432
    27.5.3 Pointer element access . 433
    27.5.4 The address-of operator 434
    27.5.5 Pointer increment and decrement . 435
    27.5.6 Pointer arithmetic . 435
    27.5.7 Pointer comparison 436
    27.5.8 The sizeof operator . 436
    27.6 The fixed statement . 436
    27.7 Stack allocation . 439
    27.8 Dynamic memory allocation
  • MICROSOFT VISUAL C# 2010+XNA GAME STUDIO
    • WINDOWS
    • WINDOWS PHONE

***ENGLISH VERSION***

PROGRAMS AND SOLUTIONS

Design, development, sales and customization of C # applications for Microsoft Windows and Microsoft Windows Phone from 200 .

Applications c # control production systems with fault indication
Monitoring Applications c # server systems with fault reporting e-mail
Applications c # control of routing, host unreachable, network unreachable
C # applications control the DNS host name resolution, service status
Applications c # control DHCP address available, service status
Applications c # control Exchange Server, SMTP QUEUE, Healthy, OWA, OMA, Outlook Anywhere
Applications c # control of Backup Status
Applications c # control IP configuration
Applications c # control triggering Event ID
more ...
C # WMI Applications
Applications control c # SQL Server Status
Commercial graphics applications c #
Applications c # Statistics, Probability, XY
Applications c # and SQL Server Database Query Management systems
Computer Forensic Applications c #
DEVELOPMENT OF VIDEO GAMES with XNA Game Studio

Games for Windows
Games for Windows phones
  TRAINING
MICROSOFT VISUAL C # 2010
MICROSOFT VISUAL C # 2010 + XNA Game Studio
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